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Video Games: The Literacy Of Problem-Solving

“Video-games, and the type of learning and thinking they generate, may serve as a cornerstone for education and economies of the future”.

For children who are deaf or hard-of-hearing, video-games offer great learning potential. Social and interpersonal skills can be taught, as can problem-solving abilities (which the children in question may have already).

Read: Is Gaming The New Essential Literacy?

As this piece notes, “a critical part of being literate in the digital age means being able to solve problems through simulations and collaboration”. Digital literacy does need building on basic literacy, but the core concept is sound.

Further Reading

Early Education To Be Revolutionised By Smartphone Devices

Touchscreen Tech Boosts Literacy In Deaf Children

Digital Readers (eReaders) Improve Child Literacy

Oct 19, 2011Team Sound Advice

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Insights To The Deaf Education Debate In The USIDK Interview With Near FM (October 14th, 2011)

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13 years ago Hearingaccessibility, accessible, alphabet, book, books, child, children, cochlear, communication, concept, emdia, inclusion, inclusive, iPad, iPhone, iPod, Ireland, irish, ISL, language, learn, learning, literacy, mainstream, preschool, print, read, reading, sign, social, speech, student, students, support, teach, teacher, teachers, training, visual, words139
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Sound Advice - formerly Irish Deaf Kids (IDK) - is an award-winning, for-impact venture geared to technology-supported mainstream education and living for deaf children and students.

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